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The Ambition of MEET48’s AI UGC Ecosystem: MEET48 is Going to Launch its First Game CoinFish on TON

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Hong Kong, China – Recently, MEET48 held an on-chain voting event titled “2024 Global Idol Popularity Ranking.” Since its launch on the opBNB mainnet, the event has accumulated approximately 2 million newly registered wallets, with a total of over 20 million NFT votes cast and more than 4 million on-chain interactions. Additionally, the existing Dapp boasts 2 million registered wallets and 50,000 daily active users (https://gipr.meet48.xyz/#/gipr).

The products of MEET48 are primarily divided into three main categories. First, there are AI tools and MaaS (Models as a Service), including IdolGPT and SRMBuilder, which allow users to create their own content. Second, there are Dapps focused on idol cultivation and the fan economy, such as the MEET48 Community Dapp and the metaverse. Lastly, there is a wide array of ecosystem games that help provide diversity and creative promotion and advertising.

“IdolGPT is currently undergoing closed testing, with 2,500 users participating,” said Kai, COO of MEET48. “The features of IdolGPT will be gradually rolled out in different stages. We are currently in the first stage, which is visual generation, allowing users to upload their own photos. IdolGPT will then generate a virtual idol based on their appearance. We support both male and female versions and will also support the creation of non-human idols.”

“Next, we are about to launch SRM Builder,” Kai stated. “This tool helps users create virtual images and virtual performances, including singing and dancing. Users can share their created performances on their social media or publish them on the MEET48 platform. We will support and reward these quality creators using our

ecosystem fund.”

Additionally, MEET48 will enter the TON ecosystem in August, launching its first fishing mini-game, CoinFish, on the TON platform. “For the newly emerging TON platform and the GameFi market, MEET48’s Eco-link ecosystem aims to attract users through gaming products and use the ecosystem fund to incubate products and

incentivize user participation,” Kai explained.

“MEET48’s goal is to leverage AI and MaaS technology to build an intelligent

entertainment ecosystem and promote the large-scale societal application of Web3 technology,” Kai stated.

On July 4th, during the IVS Side Event, MEET48 announced its entry into the Japanese market, with plans to establish a subsidiary in Tokyo in August. This will be MEET48’s third overseas branch, following Hong Kong and Singapore. In August, MEET48 will co-host the official opening party of WebX with Line. Next year, MEET48 will hold the first Web3.0 Idol Grand Final in Hong Kong.

About MEET48:

MEET48 possesses a technical and research and development team of 500 personnel, with a regional operational network spanning Singapore, Hong Kong, Taipei, Tokyo, Seoul, and Dubai. It is regarded as the largest Web3 application project team globally at present. Venturing into the Web3 domain with such an extensive business scale is an ambitious endeavor. MEET48’s aspiration lies in leveraging its AI-generated content (AIGC) ecosystem focused on Z-generation entertainment content trends in the areas of animation, idols, games, and comics, as well as a graphical and intelligent metaverse social platform, to achieve the mass societal adoption of Web3 technology.

Media Info:

Company: MEET48

Contact Person: Siyu, Marketing Director

Company Email: [email protected]



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